Prismbound
Two minutes. That's the whole run.
Drag anywhere to fly — your guns aim and fire themselves, so you only ever think about where to be. Kill things, collect the shards they drop, and every level-up stops the world and offers three powers out of twenty. Split beams, ricochets, orbiting prisms, chain lightning, crits that hit for triple. No two runs build the same ship.
Enemies arrive faster the longer you last. New types unlock as the clock burns down, and three Cores show up to fill the screen with bullet rings. The music speeds up with you — new layers, a tempo climb, and a filter that opens as things get desperate.
Powers reset every run. What you keep is bigger: new ships unlock by score, and three of the best powers stay sealed out of the pool until you've earned them across your whole history. Hit Daily Seed and everyone gets the same run.
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | heckin-copes |
| Genre | Action |
| Tags | Arcade, Bullet Hell, html5, mobile-friendly, Neon, one-button, psychedelic, Roguelike, Score Attack |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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